In order to maintain a higher resolution on the logos and decals on the asset I decided to use a decal sheet. In order to make this work I used the reference images of my digger to retrieve the decals that I wished to apply, after successfully cropping them out of the image I created a blank alpha channel and filled the decal areas white against a black background. I then saved out the document as a .tga in order to save that alpha channel.
Next I went back into Maya and created a series of flat planes which I then UVed and resized appropriately to reflect the size and scale of the decal sheet, I then applied the decals with the intact alpha channel to a blank Lambert, this achieved the transparency effect and let the decal be applied.


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