Thursday, 10 April 2014

Specular Maps

The final stage of the texturing process for all of the assets was to create specular maps, to do this I took the layered PSD files for each of the diffuse maps I had created and chose certain layers to alter in terms of brightness. The reason for this was to ensure that once I flattened the image and desaturated it and altered the levels of the image that these sections would still remain fairly bright. These sections included the windows as well as shiny metal sections.

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