Thursday, 10 April 2014

Tiling textures

In order to maintain a higher resolution on my tarmac texture that I would use for the floor of the diorama I decided that rather than have a single texture that would stretch across the entire mesh I would tile the texture across three planes instead. To do this I created a single 512 texture for the ground and used the offset tool in photoshop to make sure the texture successfully tiled with minimal seams, I then UVed the ground to have three overlapping uv shells which took up the entire 0-1 grid space, I then moved the edge of one of the shells as I had decided to texture a white line down the edge of the texture to create more variation.


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