Thursday, 10 April 2014

Diorama Modelling

I began to model my diorama promptly and used photo reference as an example of the kinds of objects one might find on a construction site, to that end I decided that all I needed to model would be a cone, which I would duplicate once successfully UVed as well as a barrier and two variations of sign.

I also decided that I should make the diorama more interesting by including some variation on the ground. I used the deformer tool in maya on a 10x10 poly grid to create an effective hole which looked like it had been freshly dug, this was an attempt to let my diorama tell some kind of story, rather than simply appear as a series of static objects.

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