Will Lambert CGM 2013/2014

Thursday, 10 April 2014

Final render

To finish off I used the in game rendering tools in UDK to produce a beauty render of the diorama with correct lighting and composition.
Posted by Unknown at 09:18
Email ThisBlogThis!Share to XShare to FacebookShare to Pinterest

No comments:

Post a Comment

Older Post Home
Subscribe to: Post Comments (Atom)

About Me

Unknown
View my complete profile

Blog Archive

  • ▼  2014 (22)
    • ▼  April (20)
      • Final render
      • Asset placement
      • The complete package
      • Creating materials using shaders
      • Lightmapping
      • Specular Maps
      • Diorama textures
      • Tiling textures
      • Diorama Modelling
      • Decals
      • Height to normals
      • Texture build up
      • Texture reference usage
      • Texture base colour
      • Ambient Occlusion and Normal map baking
      • UV Layout
      • Finished Model
      • Block out
      • Gantt Chart
      • Collecting texture reference
    • ►  February (1)
    • ►  January (1)
Awesome Inc. theme. Powered by Blogger.