Wednesday, 9 April 2014

Texture base colour

When starting to create a texture for the main digger asset I used the AO bake from Maya as a base layer and edited it slightly using the smudge tool in order to maintain a consistant gradient, to fix a few issues and seams in the bake itself. After which I began to underlay base colours and alter those base colours to create a basic texture ready for future buildup.

No comments:

Post a Comment