Wednesday, 9 April 2014

UV Layout

Here is the UV layout for the model, ready for texturing. I recently noticed that the Gantt chart posted before did not have UV mapping as a separate stage, I rolled it into the time factor for the modelling as I made sure during the modelling process to UV some of the components in order to duplicate them and save UV space with overlapping UVs as evidenced above with the darker blue UV shells which are of course multiple shells overlapped.

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